I Need To Identify A Painting – This article was co-authored by Kelly Medford and editor Eric McClure. Kelly Medford is an American artist living in Rome, Italy. She studied classical painting, drawing and printmaking in the United States and Italy. She worked mainly on the streets of Rome and traveled on commission for international private collectors. She founded Sketching Rome Tours in 2012, where she teaches sketchbook journaling to visitors to Rome. Kelly graduated from the Florence Academy of Art.
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I Need To Identify A Painting
Learning more about a famous work of art is easy, but identifying an unknown or obscure painting can be difficult. There are so many paintings that it is difficult to find information about any particular image. Fortunately, you can narrow your search significantly by evaluating layout, theme, and style. Start by using an image recognition app and reverse image search. Museums and art historians work tirelessly to upload and catalog paintings and artists online, so finding the information you’re looking for may be easier than you think!
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This article was co-authored by Kelly Medford and editor Eric McClure. Kelly Medford is an American artist living in Rome, Italy. She studied classical painting, drawing and printmaking in the United States and Italy. She worked mainly on the streets of Rome and traveled on commission for international private collectors. She founded Sketching Rome Tours in 2012, where she teaches sketchbook journaling to visitors to Rome. Kelly graduated from the Florence Academy of Art. This article has been viewed 331,684 times. Bringing home a souvenir from an art gallery is no longer a trip to the gift shop. A new app lets people scan a piece of art with their smartphone camera and learn more about it and save a digital copy.
Smartify, an app, uses image recognition to identify scanned artworks and provide people with additional information about them. Users can then add the work to their own digital collection. Smartify co-founder Thanos Kokkiniotis describes it as music discovery service Spotify and music recognition app Shazam — but for visual work.
The app will launch in May for selected artworks from the Louvre Museum in Paris, France and the Metropolitan Museum of Art in New York, as well as all artworks from the Rijksmuseum in Amsterdam and Collection Wallace in London.
Many museums and galleries have apps to give visitors more information about their collections, but Smartify works across many institutions. You don’t need access to the original work to get the benefit: Scan Leonardo da Vinci’s postcard
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And the app displays the same information as if you were in front of the Louvre.
Creating an app that identifies each painting was relatively easy, Kokkiniotis said, because many galleries already have digitized versions of their collections. The challenging part is convincing galleries to allow the app to access this information. It is then a matter of combining what is seen through the smartphone camera with a database of digitized artworks.
Other digital collections, such as the Google Art Project, display digital versions of art and offer virtual tours around galleries, but Smartify aims to complement physical tours of galleries and not simply act as an online image database.
Kokkiniotis hopes that more organizations and individual artists will submit their work as the app grows in popularity. Contributing museums and galleries will be able to access demographic information about people using Smartify and the artworks they interact with, which can be used to inform your marketing and advertising information. Co-founder Anna Lowe said people who log into the app have their data anonymized. If they don’t want to share their data, they can use the app without logging in.
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But not everyone is keen on people using smartphones in the showroom. “Many visitors come to museums to have a disconnected experience,” says Kevin Walker of the Royal College of Art, London.
He believes that visitors should get off their phones and trust gallery curators when viewing artworks. “They are experts in experience,” he said.
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1 How dark matter-powered stars solve giant universe puzzle 2 Theory of consciousness called ‘pseudoscience’ by neuroscientists 3 Farmers’ ‘dark earth’ Amazon stores carbon for centuries 4 Lack of nerve cell ‘trim’ may be responsible for many problems. 5 UK online safety bill becomes law, linked to brain conditions, but can it be enforced? 6 Asteroid Hits NASA Spacecraft Acts Unexpectedly 7 Starfield Review: Too Much AI-Generated Content Is Dulling The Game 8 Revealing the Secret of the Cyanoneal Nerve Will Revolutionize Medicinal Chemistry 9 The World’s Brightest X-Ray Machine 10 Preventing Anxiety Thinking Our Mind can improve health At the Betty Cuningham Gallery on the Lower East Side, I recently saw a curious painting: it showed a naked woman sleeping curled up by a window with the old New Yorker Hotel and the Empire State Building. Vision, and a fish. Above her, hanging or floating. I opened Magnus, a smartphone app, took a quick photo, and clicked “Use.” After a few seconds, I get an addictive and satisfying click. The app has found a match.
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According to the app, the painting is by Philip Pearlstein, known for reviving the tradition of realist portrait painting. It is named “Empire State Building with Model”. Dated 1992, it measured 72 inches by 60 inches and sold for $300,000. In 2010, it sold for $170,500 at Sotheby’s in New York, the app tells me. Magnus stuffs this information into a folder marked “My Art” for digital safekeeping – and for the future.
Magnus is part of a wave of smartphone apps that seek to catalog the physical world as a way to provide instant information about songs, clothes, plants or paintings. The first is Shazam, an app that allows users to record a few seconds of a song and instantly recognize it. Shazam’s runaway success — it has more than a billion downloads and 20 million daily uses and was bought by Apple last year for $400 million — has spawned countless knockoffs. Shazam for plants or Shazam for clothing now has Shazam for art.
More information on the art of exploiting image recognition technology in applications, each with its own unique characteristics. Magnus has built a database of over 10 million art images, mostly crowdsourced, aimed at helping prospective art buyers navigate the popular gallery arena while the exhibition is informative.
Other apps aimed at museum visitors: For example, Smartify takes an educational approach, partnering with museums and sometimes galleries to upload digitized versions of their collections, wall texts and information about their artists. Google Lens – Google’s advanced image recognition technology – is making new forays into the world of art. In June, Google Lens announced a partnership with The Young Museum in San Francisco to showcase pieces of the museum’s collection. In July, Google began partnering with Wescover, a platform targeting design, public and local art, furniture and crafts — allowing you to anonymously learn the name of a painting in your WeWork space or coffee shop.
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Ms. Cohen scans works by Helen Frankenthaler at the Parish Art Museum: left, “Provincial Window” (1963-64); Upper Right, “Provincial City” (1964); and bottom right, “Summer View: Provincetown” (1961).Credit… Helen Frankenthaler Foundation, Inc./Artists Rights Society (ARS), New York; Vincent Tullow for The New York Times
There are some unique obstacles to creating Shazam for art. Magnus Resch, creator of the Magnus app, comments: “There is more art in the world than songs.” It is more difficult to list individual works of art in unique places.
Copyright law also poses challenges. Copying artwork may violate the copyright of the owner. Magnus argued that because the images were created and shared by users, the app was protected by the Millennium Digital Copyright Act. Mr. Resch said galleries and competitors have complained about uploading images and data to the app; In 2016, it was removed from the Apple Store for five months, but Apple eventually reinstated Magnus after removing some controversial content.
Another problem is that image recognition technology still often lags behind when it comes to 3D object detection. Even a famous sculpture can disrupt applications with its angles, and an endless cycle of technique leads to an infinite cycle of “thinking.”
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A more important question for these platforms is: What information can an app provide to improve the user’s art viewing experience?
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